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Blender 2.8 tutorials
Blender 2.8 tutorials











blender 2.8 tutorials

I dove into the world of Blender 2.8, And I did in no way expect it to be easy street and heard everyone say Blender is the way to go for everything XP11 but is a very steep learning curve, I think Blender looks awesome and is mindboggling that such software is free.

blender 2.8 tutorials

Guess most knowledge is kept in-house at various devs. Also I find texturing and faces in skethup to be a pain and have no doubt that Blender is the better software for the job! Problem is, when it comes to learning Blender and its bridge to XP11, its all in chineese and very few hands on tutorials for scenery dev. The issues I have with Skethup is specially errors with animations causing the S2XP addon to fail with Skethup 2019 Pro, and I really want to add stuff like walking shadows in termianls, subway, radar dished etc. I started out with Skethup and since it is very intuitive and dead simple to use and learn I have been with it up until now. Basically I have been working on an airport that has had very little attention from devs, and finally took matters into my own hand. obj (X-plane 11)įor the last couple of months I have been sucked into the black hole that is scenery development. Adding datarefs (like sim/time/total_running_time_sec), and other things that must be checked and crossed.ģ. The export process from blender 2.8 to. Make a simple animation of a cube moving from A to B.Ģ. Tweak, add, apply things like surface attributes, (shiny glass etc).Ĥ. (to prepare the object for exporting to XP.)ģ. Do all things needed before exporting with XP2Blender. I would kill for a simple Step-By-Step guide/tutorial on how to do the following in blender with regards to XP scenery dev.Ģ. and most if not all are aimed at planemaking. Dont get me wrong, there a tons of tutorials on Blender with regards to building things etc, but only few and old ones for Blender with regards to XP dev. in Blender so lacking, and if any program need tutorials It sure is a software like Blender. So I am in doubts if I really want to spend time diving deeper into Blender with tutorials for scenery dev. Tried to make a simple animation, a box moving from A to B, added the dataref and time values but then get an error when exporting (most likely I make a lot of mistakes, but there are no guides outthere as of now). What am i missing? Baking or something before exporting?Ģ. I am able to export an object from blender 2.8 to XP but the texture are not written in the obj file, I need to add the code manually in the obj file. Having issues and find tutorials for XP11 specific things very lacking and sets the bar for scenery dev. I create scenery (not planes, which is where most "dated" tutorials are) I fear this can be a bulky post, so to summerize. Hi folks, and a happy New Years to all of you.













Blender 2.8 tutorials